LUCAS IMMANUEL
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Major Projects 

The Remake of the End of the Greatest RPG of all Time (Coming Soon)
Coming Soon to Steam
Creating a complex and multilayered narrative including:
  • - Full Motion Video
  • - Voice Acting
  • - Environmental and Puzzle Driven​Storytelling
  • - Writing with Translation to Japanese in mind
    - ​Utilizing Yarnspinner, Final Draft, and Scrivener
  • - Creating Manual Page Design and Layout
Deitrus (August 27th, 2024)
Buy on Steam
Created a grounded non-linear narrative including:
  • - Beat Boarding Entire Game
    - Hundreds of Lines of Dialogue
  • - Focusing on conversation and naturalistic dialogue
  • - Barks, Flavor, and Descriptions
  • - Cutscene Creation and Staging
  • - Environmental Design and Storytelling 
    - Working with bespoke custom commands to script cutscenes within text

Small Games

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Wrote:
  • - Clever, puzzle style dialogue for deduction gameplay
  • - Worked directly with five different actors to bring dialogue to life
    - Used Milanote for beat boarding
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Wrote:
  • - Story Treatments.
  • - Cutscenes in Screenplay format with Final Draft
  • - Worked in multi-participant Writer's Room setting​ ​
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  • <- The Team (Including the Writer's Room)
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Wrote:
  • - Language puzzles where dialogue itself was used to solve puzzles (constructing lies out of true sentences)
  • - Additional Dialogue
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Wrote:
  • - Emotional Narration and Dialogue in a grounded historical setting
  • - Fit into a specific historical event and time period
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Wrote:
  • - Conversational, Personal, and Emotional dialogue
  • ​- Built in Unity with Yarnspinner 
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